Hypermedia
is nothing but multimedia, but this time packaged as an educational computer
software where information is presented and student activities are integrated
in a virtual learning environment. Most educational IT applications are
hypermedia and these include:
- Tutorial software packages
- Knowledge webpages
- Simulation instructional games
- Learning project management, and others
The
presentation of information-learning activities in hypermedia is said to be
sequenced in a non-linear manner, meaning that the learner may follow his path
of activities thus providing an environment of learner autonomy and thinking
skills.
Characteristics
of hypermedia applications:
1.
Learner control- the learner makes his own decisions on the path, flow
of events of instruction.
2.
Learner wide range of navigation routes- the learner has a wide range of
navigation routes such as by working on concepts he is already familiar with.
He may even follow a linear or logical path, even if the previous activity is
half-completed. He may explore other sections opting to return or complete the
previous activity.
3.
Variety of media- Hypermedia includes more than one media (text,
graphics, audio, animation and video clip) but does not necessarily use all
types of media in one presentation. Since only virtual learning activity takes
place, it is important from the standpoint of the teacher to optimize the
learning process by identifying the characteristics of media application, as well
as the advantages and limitations of such an application.
No comments:
Post a Comment